Guild Wars MMO Grows, Tops 5 Million Subscribers
February 27, 2008
New York (dbTechno) - The first major MMO to not rely on a monthly subscription fee, Guild Wars, has managed to top five million total units sold in North America, Europe, and Asia. This is still far behind the likes of World of Warcraft, but it is surely something to be proud of.
The game launched three years ago and has been received extremely well by gamers all around the world. One extremely positive thing to take out of this is that it is showing that the alternative MMO business model can actually work, one which does not rely on a subscription fee.
For example, World of Warcraft costs around $15 per month if you want to play. Guild Wars does not require the subscription price.
The developer, ArenaNet, is apparently already hard at work for a sequel to Guild Wars, Guild Wars 2, which is reportedly coming along quite nicely.
One thing is clear, the franchise certainly has a future in the MMO front as the free model is working very well for ArenaNet and publisher NCsoft.
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If there is no subscription fee, how can there be subscribers?
http://www.guildwarsonline.com/content/guildwars-subscription.php
Umm duh, Guild Wars is not an MMO - it’s a multiplayer online game. God stop reporting wrong stuff.